![]() ![]() The results are quick and easy to achieve and the building design can be slotted into the new city quite happily and in a very short period of time. Parameters such as building heights, types (Victorian terracing, more modern semi-detached) or the land use-mix can all be controlled this way to show realistic ‘neighbourhoods’.įrom this, individual buildings can be picked out and manually adjusted for height, appearance and purpose roads can be moved and dragged with real-time effects on the surroundings. Sweeping changes can be made in real-time to the city’s buildings via a clever system of assigning demographic info to a colour. In its simplest form, most likely to be used by the majority of users, the modelling process starts by placing a road grid on an editable terrain that is then populated by buildings according to a set of parameters designated by the user. Once the main volumetric language was found, the design was encoded as CGA Shape rules (a shape grammar for the procedural modelling of CG architecture that produces building shells with high visual quality and geometric detail) inside CityEngine and the buildings were automatically generated accordingly. However, there are examples of it being used for creating buildings using rules-based methods.įor example, ETH Zurich, the Swiss Federal Institute for Technology, designed the plans for its Swiss Village within the Foster + Partners Masdar City project (a new sustainable city being built in the desert) using CityEngine. It has already been taken up by Foster + Partners, Grimshaw, and RNL.ĬityEngine provides a useful visualisation tool throughout the design process. ![]() ![]() All types of roundabouts, road curves and other street modelling tools are available, or real-life data can be easily imported.ĬityEngine is a standalone product that has found its way from the entertainment and gaming effects industries to professional users in architecture, urban planning, GIS and other areas of 3D content production providing a modelling solution for the creation of 3D cities and buildings. ![]()
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